Ysrund

Ysrund is almost impossibly tall and wirey, with wisps of hair in a constant state of disarray. He reminds an observer of nothing less than an extremely agitated bird.

Description:

Name: Arcanist Ysrund
Class: Mage
XP & Bonus: 285.7 / 2500 (0%)
Alignment: Lawful Good
Status: Henchman (Greg)
Strength: 8 (-1)
Intelligence: 12 (0)
Wisdom: 9 (
0)
Dexterity: 7 (-1)
Constitution: 3 (-3)
Charisma: 6 (-1)

Hit Points: 1
Armor Class: -1
Initiative Modifier: -1

Movement:
Base – 120’
Combat – 40’
Charge/Run – 120’
Climb
Stealth
Daily – 24 Miles

Saving Throws:
Petrification & Paralysis – 13+
Poison & Death – 13+
Blast & Breath – 15+
Staff & Wands – 11+
Spells – 12+

Weapons & Attacks: 10+
Weapon: Quarterstaff
Dmg/Rng: 1d6-1/melee
Throw: 11+

Class & Race Abilities:
Arcane Spellcasting
1/0/0/0/0/0

Proficiencies:
Soothsaying
Healing

Actions:
Open Door: 18+
Detect Secret Door: 18+
Hear Noise: 18+
Find Traps: 18+

Languages: Common

Spellcasting Or More Class Abilities:
1) Protection From Evil
Scribe Scrolls 16+

Permanent Injuries:

Items of Note & Encumbrance & Stored In Muntberg:
Quarterstaff
Cassock
Shoes
Backpack
Spellbook
12 Days Iron Rations
199.8 gp
2/19 Encumbrance

Formulae:

Other Hirelings:

Banked Gold:
Banked Experience:

Bio:

Ysrund is a friendly hedge wizard who spends much of his time muttering to himself and divining futures for those around him. He’s not a bad sort, but he doesn’t seem to be much of one for having friends (frankly, most people find him irritating), which makes his association with Cael somewhat surprising.

He has a bit of a stammer, and finds most things far more amusing than he should.

Ysrund

The Halls of Dwimmermount GregJayson